Vectarine
Vectarine is a game engine with a focus on ultra fast prototyping, ease of use and having fun.
Goals by importance
- Your time is valuable
- Luau scripting: Instant reload and strong typing
- Assets built into the engine for fast testing
- Gallery of example: start with working templates
- Powerful debugging tools: waste less time on bugs
- Don't limit creativity
- Access to low-level primitives
- 3d & 2d support
- Performance: Render millions of entities at 60 fps
- Reach a wide audience
- Supports the Web, Windows, Linux, MacOS
- Distribute your game by sharing a zip with a small size footprint.
- Free and open-source
Getting started making games
Download the latest build of the engine from the releases page.
Additionally, you'll need:
- A text editor. I recommend Visual Studio Code, but you can use Notepad or anything really.
- (Optional) Installing a Luau extension for your editor
Feel free to join our Discord server if you have any questions or want to chat with other developers.
Below are information on how to work and improve the engine.
Helping out on the engine
There are plenty of ways to contribute to the engine!
You can improve the documentation
- You can document individual functions inside
luau-api - You can clarify and add sections of the manual
- You can add new examples to the gallery
You can change the engine itself
- You can improve the editor
- You can add new APIs to the runtime
We have many features planned in the TODO List, so you can just pick good first issues if you want to help!
You can take part in the community
We have a Discord server where you can discuss features and get help from other developers
📸 Screenshots
| Snake | Little planet |
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| The editor | Lighting |
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| Simple 3d | Procedural Generation |
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Want your project to get featured? Open a pull request!
--- Tranlated By Open Ai Tx | Last indexed: 2026-02-21 ---