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A collection of modifications, enhancements, and reverse engineered resources for Creation Kit by Bethesda.
Description
CKPE is a shared source powerful platform that makes numerous fixes and improvements to the Creation Kit editor from Bethesda, includes editor support for games such as Skyrim Special Edition, Fallout 4, Starfield, and is a successor to the SSE CKFixes, SSE CKFixes Update, FO4 CKFixes projects, as well as the Unicode patch for SSE CK 1.5.73 which began it all for the author perchik71.Wiki page
Dependencies
toml11 byToruNiina and others
Zydis by zyantifi and others
zipper by kuba--
libdeflate by ebiggers and others
xbyak by herumi and others
DirectXTex by microsoft
jDialogs by perchik71 (recursive)Install
>[!IMPORTANT] >Regular or noavx2 release? >Check with Steam if your CPU supports avx2. Open Steam, in the lower left corner hover over the help menu, select System Information and search for AVX2. >If it is supported, go with the regular release >If it is not, go with the noavx2 releaseFresh Install
Download any supported game and install Creation Kit. Download the latest release of CKPE for your game. Extract all contents into the game directory, so that ckpe_loader.exe is in the same folder as CreationKit.exe.Update
Download the latest release of CKPE for your game. Extract all contents into the game directory, so that ckpe_loader.exe is in the same folder as CreationKit.exe. Agree to replace all files.Compilation
Regular users only need this method to access the newest features which haven't been released yet. Open the project inVisual Studio 2022 or later. Build the project in Release mode or Release-NoAVX2.
Then move your build output into the game directory, so that ckpe_loader.exe is in the same folder as CreationKit.exe.
If you are asked to replace old files, agree to replace all.
Automate builds (Beta)
Download the latest commit build of CKPE for your game. Extract all contents into the game directory, so that ckpe_loader.exe is in the same folder as CreationKit.exe. Possible errors.Credits
Nukem9 (for experimental functions, hash and so on, very useful) adzm (I really appreciate your work, you have done what I have long wanted to do myself) yak3d (For the contribution and development of workflow and support for the newest Starfield) DioKyrie-Git (For the design of the readme)License
Starting with v0.6 (commit 9d93970), the project is licensed under LGPLv3.Earlier versions are licensed under GPLv3
Copyright © 2023-2025 aka perchik71. All rights reserved.
The file
Stuffs\FO4\CreationKitPlatformExtended_FO4_Resources.pak contains proprietary and unlicensed files; the same applies to files in d3dcompiler\.. Dependencies are under their respective licenses.
--- Tranlated By Open Ai Tx | Last indexed: 2026-03-03 ---