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Creation-Kit-Platform-Extended

⭐ 118 stars English by Perchik71

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Creation Kit Platform Extended

A collection of modifications, enhancements, and reverse engineered resources for Creation Kit by Bethesda.

Description

CKPE is a shared source powerful platform that makes numerous fixes and improvements to the Creation Kit editor from Bethesda, includes editor support for games such as Skyrim Special Edition, Fallout 4, Starfield, and is a successor to the
SSE CKFixes, SSE CKFixes Update, FO4 CKFixes projects, as well as the Unicode patch for SSE CK 1.5.73 which began it all for the author perchik71.

Wiki page

Dependencies

toml11 by ToruNiina and others Zydis by zyantifi and others zipper by kuba-- libdeflate by ebiggers and others xbyak by herumi and others DirectXTex by microsoft jDialogs by perchik71 (recursive)

Install

>[!IMPORTANT] >Regular or noavx2 release? >Check with Steam if your CPU supports avx2. Open Steam, in the lower left corner hover over the help menu, select System Information and search for AVX2. >If it is supported, go with the regular release >If it is not, go with the noavx2 release

Fresh Install

Download any supported game and install Creation Kit. Download the latest release of CKPE for your game. Extract all contents into the game directory, so that ckpe_loader.exe is in the same folder as CreationKit.exe.

Update

Download the latest release of CKPE for your game. Extract all contents into the game directory, so that ckpe_loader.exe is in the same folder as CreationKit.exe. Agree to replace all files.

Compilation

Regular users only need this method to access the newest features which haven't been released yet. Open the project in Visual Studio 2022 or later. Build the project in Release mode or Release-NoAVX2. Then move your build output into the game directory, so that ckpe_loader.exe is in the same folder as CreationKit.exe. If you are asked to replace old files, agree to replace all.

Automate builds (Beta)

Download the latest commit build of CKPE for your game. Extract all contents into the game directory, so that ckpe_loader.exe is in the same folder as CreationKit.exe. Possible errors.

Credits

Nukem9 (for experimental functions, hash and so on, very useful) adzm (I really appreciate your work, you have done what I have long wanted to do myself) yak3d (For the contribution and development of workflow and support for the newest Starfield) DioKyrie-Git (For the design of the readme)

License

Starting with v0.6 (commit 9d93970), the project is licensed under LGPLv3.
Earlier versions are licensed under GPLv3
Copyright © 2023-2025 aka perchik71. All rights reserved.
The file Stuffs\FO4\CreationKitPlatformExtended_FO4_Resources.pak contains proprietary and unlicensed files; the same applies to files in d3dcompiler\..
Dependencies are under their respective licenses.

--- Tranlated By Open Ai Tx | Last indexed: 2026-03-03 ---